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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
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- // the script is the first npc getting murdered
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- local entity victim1 // the person who dodges from the alcove
- local entity chaser1 // the guy who will wind up chasing him
- local entity host_count //
- local int chaser_health // the health of the chaser guy
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- local int sig1
- local int sig2
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- victim1 = find entity with targetname "victim1"
- chaser1 = find entity with targetname "chaser1"
- host_count = find entity with targetname "host_count"
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- on chaser1.health < 100 goto chaserhit
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- animate entity chaser1 performing action STD_XYELLATYOU_N_A_A // chaser guys yelling at the hostage
- play sound "Speech/TSR1/SKN/BT9-3.adp" for entity chaser1 on channel CHAN_VOICE at volume 0.9
- animate entity chaser1 performing action STD_F_FWD_P_2 targeting entity victim1
- animate entity chaser1 performing action SCRIPT_RELEASE
- play sound "speech/tsr1/npc/eb9-2.adp" for entity victim1 at volume 0.9
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- suspend
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- label chaserhit
- animate entity chaser1 performing action SCRIPT_RELEASE
- animate entity victim1 performing action SCRIPT_RELEASE
- reset ai for entity chaser1 // fancy new command
- exit
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